Virtua Tennis Xbox One3/28/2021
Virtua Tennis is the Pro Evolution Soccer of the sport, providing the instant accessibility of an arcade game, with the hidden depths and secrets of a hardcore title - the classic easy to learn, difficult to master1 aesthetic that marks out true classics.Like PES, Segas sports game just feels right - you get real satisfaction when you hit a perfect return from a serve, or smash a crucial backhand into the corner to win a point, and the improved animation adds to the fluidity of the action.Basically a hugely addictive RPG mode, in World Tour you can create your own tennis star and take part in compos and mini-games to build up your stats and buy better clothing, rackets and other gear.Its what I imagine Tim Henmans recurring nightmare about winning Wimbledon looks like.
All good, except for one very stupid omission - no online multiplayer. While you can gather friends around your PC with a couple of pads - which is ridiculous fun - theres no excuse for the lack of online when the ruddy Xbox 360 version has it. However, despite this balls-up, Virtua Tennis 3 remains 26.9 times more entertaining than actually playing or watching the real sport. Notify me about new: Guides Cheats Reviews Questions Add this game to my: Favorites Now Playing Wish List Play Queue Home QA Board More Home Summary Release Data Also Playing Collection Stats QA Media Images Videos Board. The advanced motion sensors of PlayStation Move precisely track both the fast and subtle movements of the controller allowing for pinpoint accurate shots as players improve their racquet skills. Virtua Tennis 4 will also support 3D technology delivering unprecedented realism to the tennis experience, bringing you closer than ever to being out on the court. Playing two versions of Virtua Tennis 4 with motion support reminded me how much I love traditional control schemes. IGN is among the federally registered trademarks of IGN Entertainment, Inc. Kinect This time, SEGA wants you off the couch and on your feet. Virtua Tennis Xbox One Series Has BeenBy Ryan Clements Updated: 8 May 2012 4:31 pm Posted: 9 Feb 2011 12:56 am The Virtua Tennis series has been around for more than ten years. When a franchise gets that old, its hard to keep things fresh. But SEGA set out to evaluate everything about the Virtua Tennis experience and refine it. One step the developers took was incorporating motion controls into the latest title in the series: Virtua Tennis 4. Yesterday, I had the opportunity to play it for myself and try the PlayStation Move and Kinect versions. I was told by a SEGA representative that the Kinect version isnt as far along in its development as the Move version, but playing both side-by-side was helpful in illuminating the differences not only in the hardware itself but how that hardware is being used in the games. The implementation of motion control in Virtua Tennis 4 is similar to how Wii Sports handled tennis back in 2006. The movement of the character is generally automatic, though stepping forward will cause the character to rush the net. Most of the time, however, players need only worry about hitting the ball when it approaches. This is done by swinging the Move controller like a tennis racket on the PS3, and swinging your arm in an arc when playing on the 360. When the ball is in your opponents side of the court, the camera hovers over your characters shoulder in a tight third-person perspective. As soon as the ball approaches, the camera quickly enters the character to give you a first-person view of the action. The intention is to give you a better grasp of the balls location so you can time your swing. ![]() It was also surprisingly difficult to gauge the perfect time to swing, as there was a slight delay between swinging the Move controller and swinging the in-game racket. I appreciate the technology Kinect employs, but in this situation it seems that the PlayStation Move version of Virtua Tennis 4 has the advantage. Not only are you holding a physical controller during play which roughly emulates holding a racket, but the Move controller will supposedly measure the twist and angle of your swing. Its disappointing, but the Kinect hardware just cant track minute body motions like wrist rotation. I enjoyed playing Virtua Tennis 4 with Move, though having less control of the character on-screen removes a great deal of the strategy involved in tennis. Yes, you can rush the net at an opportune time, but having no control over the side-to-side movement of the player is stifling. Playing with Kinect is similar to playing with the Move, though it feels unnatural to swing your bare hands and strike a virtual ball with a virtual racket. You also have less control over your swing, as Kinect cant track any twists in your hand during the motion.
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